Dangun III - Gemini-generated background scores (2026-11-01) All three background scores were generated as actual audio in the Google Gemini web app from original dark Korean folklore instrumental briefs. They replace the previous locally synthesized scores. The web result did not disclose a specific music model ID; none is assumed here. Loading: Watch at the Sealed Gate / 왕이 돌아오는 문 (72.7-second loop) https://gemini.google.com/app/8569dd7c5b0a39dc Camp: Nightfall at the Shrine / 꺼지지 않은 불 (86.5-second loop) https://gemini.google.com/app/45ffcdbfaf9900bb Combat: Beneath the Ruined Gate / 도깨비의 밤을 가르다 (86.3-second loop) https://gemini.google.com/app/c80162f73f678e40 Downloads were trimmed before their ending fade, given a 1.5-second circular crossfade and 6ms click-prevention edge fades, level-matched to -18 LUFS / -3 dBTP, and encoded as stereo 32 kHz MP3 VBR quality 5. The original downloads are retained outside the deployment on Z:. Source hashes, processing filters and conversation provenance are recorded in tools/unity/gemini-music.json; briefs in gemini-music-prompts.md. No third-party game recording or melody was supplied to the generator. Level-up chime: original project synthesis (tools/unity/make-levelup-sfx.py). No third-party recording or game audio sample. War cry: existing user-approved public/voice/dangun-kiai.wav, trimmed/EQ/short echo and mono Vorbis compression; no new TTS or third-party game audio. Narration: 16 original Korean lines generated in Google AI Studio using gemini-3.8-flash-tts and a fictional Voice Design male narrator. 24 kHz mono Vorbis; original WAVs retained on Z:, not in the deployment. Scripts, generation notes and source hashes: tools/unity/narration-plan.md and tools/unity/narration-audio.json. Four additional live-combat lines: tools/unity/combat-narration-plan.md and combat-narration-audio.json. No real person's voice was cloned. General name calls: five previously approved user Higgsfield recordings, reused without new synthesis, compressed to mono 24 kHz Vorbis / 47,456 bytes total. Provenance, hashes and conversion filters: tools/unity/general-assets.json.